YS2612H Jumping Logic & Memory Game
Model: YS2612H
The YS2612H Independent Diamond Chess format combines a light-button board with jumping logic and memory activities. It gives educational toy buyers a puzzle-led option to compare with the opponent-play and rotating-game formats elsewhere in the Y-Challenge range.
Jumping Logic as the Main Game Story
The catalog illustrates moves that jump over a position and remove it from the pattern. Use this visible action to explain the product, then verify the permitted moves and completion rules on the sample.
Memory Activity on the Same Board
A separate catalog sequence shows a memory-level activity using the light buttons. Buyers can compare how the two activities are introduced and how a player restarts a round.
A Distinct Board for the Game Range
The illustrated unit is 13 × 13 × 2.5 cm, with a cross-shaped arrangement of round buttons. Review handling and instruction clarity when selecting it for a branded game range or a facilitated activity.
Product Functions
Core features and interactive capabilities built into this product.
Jumping Logic Challenge
The illustrated logic activity involves jumping over another position and removing it from the pattern. The final rules and accepted move sequence should follow the selected product instructions.
Memory-Level Activity
The catalog shows a second activity in which players respond to illuminated positions on the board. Confirm how levels begin, progress and reset during sample review.
Illuminated Board Interaction
Round physical buttons and lit positions form the game interface. The layout gives buyers a visible way to demonstrate a move or memory response directly on the unit.
Learning Outcomes
What children gain from engaging with this product.
Plan One Move
Suggested activity: ask a player to identify the next permitted jump before pressing the board, using the actual product rules.
Observe and Recall Positions
Suggested activity: choose the memory activity and discuss which illuminated positions were noticed and recalled. This is a practice opportunity rather than a guaranteed memory improvement.
Discuss a Puzzle Attempt
Suggested activity: let one learner play while another explains the chosen move, then swap roles. Check the facilitator workload and participant readiness before adopting this format in a group.
Product Specifications
| Age Range | Packaging age mark: 3+ |
| Product Size | 13 × 13 × 2.5 cm (catalog illustration) |
| Package Size | 18.5 × 4 × 16.5 cm (catalog) |
| Qty / Carton | 36 sets/ctn (catalog) |
| Language Versions | Confirm prompts and instruction language for the selected YS2612H version |
| Packaging Type | Printed retail box shown; confirm current artwork and packing for the order |
Customization Options
For YS2612H, start with the jumping-logic and memory activity format, then provide your logo, color, packaging and instruction-language brief. Any requested rule, difficulty or electronic-function change needs separate feasibility and sample review. The existing product format does not establish support for every Y-Challenge game mode.
Certification Support
Products can be manufactured and tested according to project and market requirements, including EN71, ASTM, IEC 62115, 7P, HR4040, CE, and UKCA where applicable.
Frequently Asked Questions
Common questions from buyers and distributors.
Does YS2612H include an AI or human-computer game mode?
How should a school or course provider evaluate the game?
What should be included in a YS2612H sourcing brief?
Interested in This Product?
Get a factory-direct quote, request samples, or discuss OEM/ODM customization. Share your target market, estimated quantity and required changes.