YSGO Y-Challenge Chess & Memory Games image showing YS2612H
YSGO Y-Challenge Chess & Memory Games image showing YS2612H / white background image from 白底图/产品+包装-英.jpg
YSGO Y-Challenge Chess & Memory Games image showing YS2612H / white background image from 白底图/包装正-英.jpg
YSGO Y-Challenge Chess & Memory Games image showing YS2612H / white background image from 白底图/包装背-英.jpg
YSGO Y-Challenge Chess & Memory Games image showing YS2612H
YSGO Y-Challenge Chess & Memory Games image showing YS2612H
YSGO Y-Challenge Chess & Memory Games image showing YS2612H / white background image from 白底图/产品+包装-英.jpg
YSGO Y-Challenge Chess & Memory Games image showing YS2612H / white background image from 白底图/包装正-英.jpg
YSGO Y-Challenge Chess & Memory Games image showing YS2612H / white background image from 白底图/包装背-英.jpg
YSGO Y-Challenge Chess & Memory Games image showing YS2612H

YS2612H Jumping Logic & Memory Game

Model: YS2612H

The YS2612H Independent Diamond Chess format combines a light-button board with jumping logic and memory activities. It gives educational toy buyers a puzzle-led option to compare with the opponent-play and rotating-game formats elsewhere in the Y-Challenge range.

3+ Years Colorful Lights Memory Challenges

Jumping Logic as the Main Game Story

The catalog illustrates moves that jump over a position and remove it from the pattern. Use this visible action to explain the product, then verify the permitted moves and completion rules on the sample.

Memory Activity on the Same Board

A separate catalog sequence shows a memory-level activity using the light buttons. Buyers can compare how the two activities are introduced and how a player restarts a round.

A Distinct Board for the Game Range

The illustrated unit is 13 × 13 × 2.5 cm, with a cross-shaped arrangement of round buttons. Review handling and instruction clarity when selecting it for a branded game range or a facilitated activity.

Testing Support by Project Factory Direct OEM/ODM Project Requirements Reviewed

Product Functions

Core features and interactive capabilities built into this product.

Jumping Logic Challenge

The illustrated logic activity involves jumping over another position and removing it from the pattern. The final rules and accepted move sequence should follow the selected product instructions.

Memory-Level Activity

The catalog shows a second activity in which players respond to illuminated positions on the board. Confirm how levels begin, progress and reset during sample review.

Illuminated Board Interaction

Round physical buttons and lit positions form the game interface. The layout gives buyers a visible way to demonstrate a move or memory response directly on the unit.

Learning Outcomes

What children gain from engaging with this product.

01

Plan One Move

Suggested activity: ask a player to identify the next permitted jump before pressing the board, using the actual product rules.

02

Observe and Recall Positions

Suggested activity: choose the memory activity and discuss which illuminated positions were noticed and recalled. This is a practice opportunity rather than a guaranteed memory improvement.

03

Discuss a Puzzle Attempt

Suggested activity: let one learner play while another explains the chosen move, then swap roles. Check the facilitator workload and participant readiness before adopting this format in a group.

Product Specifications

Age Range Packaging age mark: 3+
Product Size 13 × 13 × 2.5 cm (catalog illustration)
Package Size 18.5 × 4 × 16.5 cm (catalog)
Qty / Carton 36 sets/ctn (catalog)
Language Versions Confirm prompts and instruction language for the selected YS2612H version
Packaging Type Printed retail box shown; confirm current artwork and packing for the order

Customization Options

Logo Customization Color Customization Language Customization Card Content Customization Packaging Customization Function Customization OEM/ODM New Development

For YS2612H, start with the jumping-logic and memory activity format, then provide your logo, color, packaging and instruction-language brief. Any requested rule, difficulty or electronic-function change needs separate feasibility and sample review. The existing product format does not establish support for every Y-Challenge game mode.

Certification Support

EN71 ASTM IEC 62115 7P HR4040 CE UKCA

Products can be manufactured and tested according to project and market requirements, including EN71, ASTM, IEC 62115, 7P, HR4040, CE, and UKCA where applicable.

Frequently Asked Questions

Common questions from buyers and distributors.

Does YS2612H include an AI or human-computer game mode?
The documented YS2612H activities are jumping logic and memory. An AI or human-computer mode has not been established for this model. If an opponent-play mode is essential, ask YSGO to recommend a separately verified game configuration.
How should a school or course provider evaluate the game?
Use the exact sample instructions to review legal moves, feedback, restart and memory progression. Try a short facilitated session and record how much explanation participants need. The illustrated box has a 3+ mark, but that does not establish independent mastery of every puzzle.
What should be included in a YS2612H sourcing brief?
Specify the target market, expected quantity, intended activity, instruction language and branding or packaging changes. The catalog lists a 13 × 13 × 2.5 cm unit, an 18.5 × 4 × 16.5 cm package and 36 sets per carton. Confirm power, included items and final sales-version documents before ordering.

Interested in This Product?

Get a factory-direct quote, request samples, or discuss OEM/ODM customization. Share your target market, estimated quantity and required changes.